Adrian
Leon

3D Environment Artist

I am a dreamer, I envision worlds and bring them to life.

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Adrian Leon

About me

I'm a 3D Environment Artist based in Madrid, originally from Guatemala, experienced in building high-quality, optimized game environments from concept through final implementation. I work across modern environment art pipelines, including modular workflows, material layering through masking and vertex painting, trim sheets, and optimization-conscious asset creation, using tools such as Blender, Unreal Engine, and Substance Painter. I pair artistic creativity with a systematic, technically driven approach.

That technical foundation is matched by a passion for storytelling. I blend my craft with narrative to create visually captivating, narrative-driven game spaces, and I have a deep love for writing about the worlds I create, developing lore that gives each environment meaning and emotional resonance beyond what's visible on screen. Storytelling is central to my process, bringing life and purpose to the spaces I design.

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Selected Works

Platoon-Scale Tactical Shooter - Unreal Engine Bellum
Environment Study - Unreal Engine Modular Castle
Material Study - Substance Designer Overgrown Pavers
Environment Study - Unreal Engine Alchemist Study
Twin-Stick Shooter - Unreal Engine Dead Rails
Environment Study - Blender Starborn Orion

Tools of the Craft

Unreal Engine
Unreal Engine
Blender
Blender
Substance Painter
Substance Painter
Substance Painter
Substance Designer
Photoshop
Photoshop
Maya
Maya
Unity
Unity
3ds Max
3ds Max
C#
C#
C#
Z-Brush

Begin a Conversation

Reach out if you'd like to create something together.

adrianeleonf@gmail.com