3D Environment Artist
I am a dreamer, I envision worlds and bring them to life.
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I'm a 3D Environment Artist based in Madrid, originally from Guatemala, experienced in building high-quality, optimized game environments from concept through final implementation. I work across modern environment art pipelines, including modular workflows, material layering through masking and vertex painting, trim sheets, and optimization-conscious asset creation, using tools such as Blender, Unreal Engine, and Substance Painter. I pair artistic creativity with a systematic, technically driven approach.
That technical foundation is matched by a passion for storytelling. I blend my craft with narrative to create visually captivating, narrative-driven game spaces, and I have a deep love for writing about the worlds I create, developing lore that gives each environment meaning and emotional resonance beyond what's visible on screen. Storytelling is central to my process, bringing life and purpose to the spaces I design.
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