Overview
Bellum is a next-generation, platoon-scale tactical shooter for eighty players. I worked on the creation of assets across every scale, from props to full-scale buildings, along with the decals and trim sheets, while working closely with the Environment Lead to keep art direction and technical standards consistent across the team. More specific contributions are covered under NDA.
Built in Unreal Engine 5 with Lumen and Nanite, the environments leaned heavily on optimization from the beginning of the process, with a strong focus on material work and the techniques used to sell detail at scale.
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