Overview
Overgrown Pavers is a material I created procedurally in Substance Designer. I built multiple tileable pattern masks in Blender and used them to construct the material, with everything from the dirt to the grass generated using Substance Designer nodes.
Because the material is fully procedural, the same base can be reconfigured into several different paving layouts without needing separate textures, six of which are shown below.
Material Breakdown
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03
Paver Aging
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01
Pattern Variations
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