Alchemist Study

Environment Study - Unreal Engine

Overview

Developed in Unreal Engine 5.6, the Alchemist Study explores fantasy realism through high-poly asset creation and meticulous material work. The scene is built to evoke the lived-in, detail-rich atmosphere of an alchemist's private study.

Because the piece was designed to be playable in third-person, I targeted a texel density of 5.12px/cm and adjusted every texture to hold up at that resolution.

To deepen my understanding of advanced material workflows, I developed an interactive liquid shader with physics-based movement. I referenced online resources for foundational techniques, but designed and implemented my own custom approach to achieve the fluid's unique behavior.