Overview
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Developed in Unreal Engine 5.6, the Alchemist Study explores fantasy realism through high-poly asset creation and meticulous material work. The scene is built to evoke the lived-in, detail-rich atmosphere of an alchemist's private study.
Because the piece was designed to be playable in third-person, I targeted a texel density of 5.12px/cm and adjusted every texture to hold up at that resolution.
To deepen my understanding of advanced material workflows, I developed an interactive liquid shader with physics-based movement. I referenced online resources for foundational techniques, but designed and implemented my own custom approach to achieve the fluid's unique behavior.
Selected Renders
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Prop Showcase
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Dynamic Water Material
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