Overview
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Dead Rails is a co-op zombie survival game built around a single lifeline: the train. Working with a small team, I helped design and build the environments survivors move through, and was responsible for implementing props, modular assets, and environment pieces into the game world while keeping performance optimized for runtime.
My role extended beyond asset creation into shaping the project's mood and visual identity — designing a stylized, cel-shaded look with its own light-interaction rules, and building the modular assets and master material workflow needed to keep that style consistent while supporting procedural level generation and replayability.
Trailer
Color Grading
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Animations
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Modular Buildings
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Master Material