Overview
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Bellum is a next-generation, platoon-scale tactical shooter for eighty players. I worked on the creation of assets across every scale — from props to full-scale buildings, along with the decals and trim sheets — while working closely with the Environment Lead to keep art direction and technical standards consistent across the team. More specific contributions are covered under NDA — happy to walk through them in more detail during an interview.
Built in Unreal Engine 5 with Lumen and Nanite, the environments leaned heavily on optimization from the beginning of the process, with a strong focus on material work and the techniques used to sell detail at scale.
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