Overview
࿇
Odyssey is a virtual reality project I worked on as lead environment artist — a psychological horror experience set aboard a station that's been dark for years. The objective is to complete a set of tasks scattered through its corridors in order to reach the escape pods and leave.
One of the biggest challenges we faced was performance. VR demands a much higher, more consistent frame rate than a standard game, so the environments leaned on modular kits, tileable textures, and trim sheets to keep everything lightweight without losing the density of detail the horror needed.
VR Flythrough
Beauty Renders
Drag to explore
01
·
04